Mesh editing
Select vertices, edges or faces on the object in-world and move, extrude or cut them.
In development
12 faces selected
The Second Life viewer with a studio inside: shape, paint and fire your work without leaving the world.
Mesh editing in the viewer
Texture painting on the object
See it in-world before you upload
Round trip with Blender
Follow on GitHubCup, stoneware
Shaping
First, shape it right where it stands.
Cup, stoneware
Unwrapped
Then open it flat and mark the seams.
Cup, stoneware
Glazed
Then paint the glaze on the cup itself.
Cup, stoneware
Fired, in-world
Then fire it and set it on the table.
Select vertices, edges or faces on the object in-world and move, extrude or cut them.
In development
12 faces selected
Paint straight onto the face in-world, in layers, with base colour, roughness and emission. Try it on the tile above.
In development
Unwrap, pack and see the seams on the object while you work, not in a separate program.
Planned
3 islands · 92% of the space used
| Level | Triangles |
|---|---|
| High | 1,184 |
| Medium | 412 |
| Low | 128 |
| Lowest | 36 |
Land impact 1
Generate all four levels of detail and the physics shape, and read the land impact before you pay to upload.
Planned
Wear and rez your work locally, with your own textures, until it is right. Upload once, at the end.
Planned
Blender connected
cup_stoneware.glb
glTF 2.0 · synced 12 s ago
Send to BlenderFor the big jobs, send the mesh to Blender and back as glTF, without exporting by hand.
Planned
Kiln starts from Linden Lab’s own viewer and follows its releases, so new Second Life features arrive with each merge. It keeps its own settings and cache, and runs beside Firestorm or the official viewer.
A kiln is where shaped clay and wet glaze become one finished piece. That is the step Kiln brings into the viewer.
Yes. Kiln is free, and its source is released under LGPL-2.1, the same licence as the viewer it is built on.
There is no public build yet. Follow the Kiln organisation on GitHub to hear when the first preview is ready.
No. Kiln has its own install folder, settings and cache, so it runs beside Firestorm or the official viewer.
For big modelling jobs, yes. Kiln covers the changes you make between uploads, and the Blender link carries the mesh across and back.
Painting and previewing stay on your computer. You pay Second Life’s usual fee only when you upload the finished texture or mesh.
No. Kiln is an independent third-party viewer, built to follow Linden Lab’s Third Party Viewer Policy. It is not made or endorsed by Linden Lab.
Kiln is in development. Follow the organisation on GitHub to see the work as it happens and hear when the first preview is out.
Follow on GitHub